Third-party sites like Steam Charts use Steam’s freely available API to compile the data into historical graphs. Steam’s official stats page shares a live list of the top 100 most-played games at that moment. User tracking is a prerequisite to publish on Steam that not even the biggest publishers can get around. Games good, I paid good money for Ult Edition and on the fence with Battle Pass, but I'm giving it another week and I'm 99% sure I'll get the Battle Pass anyways, just seeing how much I enjoy the game after the initial honey moon period, having a blast.If I’m considering playing Sea of Thieves and want to know if there are still lots of people playing it right now, Rare's official stats aren’t much help.īetween every gaming platform, there’s only one that shares raw concurrent player data: Steam. I play on SEA from AU and I see mostly Chinese or Vietnamese players but I don't see any de-sync issues ever. desyncs or just better play, ok, I can understand this one and it's probably the more legit complaint out of the 3 BUT any of these players will end up in correct rating anyways and if they disadvantage themselves from playing on high latency server, that's their problem. Lastly, big complaint is about Chinese players on other servers. Like others below have mentioned, it doesn't confirm to some sort of dream some people have so they rate it negatively overall because they can't get over 1 or 2 facts whether their opinion is right or wrong.Įxamples I saw on the first 2 days was battle pass being over priced.? I actually don't get it and the main feeling I got was that they wanted the battle pass to fund the next battle pass if they play enough, get out of here lolĪnother example was complaints about it being "spammy" yeah ok, maybe until 1400, you start seeing people actually get better, they start to parry and start to use abilities or weapon skills a lot more. I truly enjoy the game and there’s some issues here and there, but I want it to succeed. My biggest gripe is not having a ping lock, and screwing over multiple regions for not having one, and not having servers for certain regions. I personally think the game screams greedy, but you don’t have to buy anything after getting the base game. To buy the battle pass, you have to buy 2 gold bundles to have enough gold, and the amount of gold the battle pass gives you doesn’t cover the cost of buying the next battle pass like many other games with battle pass system. In NA we are more accustomed to FTP games with all the micro-transactions, this game is B2P with micro-transactions, there’s still 2 characters that have yet to come to the game but we will probably have to buy them. So right now on NA there’s a bunch of high ping players that ruins the experience because of the constant stuttering/teleporting so you can’t hit ranged attacks, and the up close there timing for focus attacks and parries are different with high ping, so it’s easy to take advantage of in this game. Well they screwed over 2 regions by having Servers for them in the beta but when full release happened they removed them. It probably won't be the case for Naraka but worth noting just how much the Chine playerbase influences steamcharts numbers. On the topic of popularity, eastern games and steamcharts - in recent years steam has been growing quite a lot over in China which has led to some cases like this but those numbers should really not be trusted when it comes to games popularity, China is huge and gaming there is also huge and there have already been at least 3 Chinese language only games since the start of this year that had close to and even over 100k players on launch week appearing in the top 10 played games on steamcharts just to fall off to triple digit numbers and disappear less than a month later. They seem to be mainly relying on throwing money for big sponsorships but that won't get them far if they have poor communication with the western community or bad updates in the future. Unless the devs show that they can keep the game fresh/fun with good updates and communication, chances are they aren't going to succeed in the west and as it's going the communication is almost non-existent. The game might be popular over in the east but that doesn't mean much to the western audience, most don't want to play with lag or people that lag. Just look at the review numbers on steam, there are 11k total reviews out of which 8k are in Chinese and just under 2k are in English, that's over 70% of the people that reviews it are from the east - this explains the small number of people here and other places like reddit. Peak steam numbers are almost meaningless when you have big hype generated pre-launch and sponsorships with some of the biggest streamers especially considering that the vast majority of the players are from the east, so the actual western popularity is much lower than those numbers make it seem.
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